Town: Êkè Ëtê-cè Fêqê

Êkè Ëtê-cè Fêqê

Êkè Ëtê-cè Fêqê
Example Iron Elven architecture.
StateDalandic Empire
ProvencePimthêkpíidi Provence
Sub ProvenceGàj̼āb County
RegionLantun-mïgē Woods
Founded1404
Community LeaderMaster Mlèsh Shëm
Area5 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation1192 m (3910 ft)
Average Yearly Precipitation270 cm/y (106 in/y)
Population1215
Population Density243 people per km2 (607 people per mi2)
Town AuraSummoning
Naming
Native nameÊkè Ëtê-cè Fêqê
Pronunciation/ˈɘkè ˈëtɘ/ /cè/
Direct Translation[eyeball] [cement; concrete (building material)]
Translation[Not Yet Translated]

Êkè Ëtê-cè Fêqê (/ˈɘkè ˈëtɘ/ /cè/ [eyeball] [cement; concrete (building material)]) is a subtropical Town located in Gàj̼āb County, Pimthêkpíidi Provence, within the Dalandic Empire.

The name Êkè Ëtê-cè Fêqê is derived from the Iron Elvish language, as Êkè Ëtê-cè Fêqê was founded by Grel Breshe, who was culturaly Iron Elven.

Climate

Êkè Ëtê-cè Fêqê has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 21°C (69°F) and its average temperature during the winter being a cold 10°C (50°F). Êkè Ëtê-cè Fêqê receives an average of 270 cm/y (106 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Êkè Ëtê-cè Fêqê covers an area of nearly 5 km2 (2 mi2), and an average elevation of 1192 m (3910 ft) above sea level.

Overview

Êkè Ëtê-cè Fêqê was founded durring the early 15th century in spring of the year 1404, by Grel Breshe. The establishment of Êkè Ëtê-cè Fêqê was somewhat plagued by a lack of willing colonists, leading to Grel Breshe electing to pay people to resettle in Êkè Ëtê-cè Fêqê.

Êkè Ëtê-cè Fêqê was built using the conventions of Iron Elven durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Êkè Ëtê-cè Fêqê is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Êkè Ëtê-cè Fêqê is is constructed arround a series of spacious worn bedrock mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The town has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the town is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Êkè Ëtê-cè Fêqê has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Êkè Ëtê-cè Fêqê’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Êkè Ëtê-cè Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Êkè Ëtê-cè Fêqê.

Êkè Ëtê-cè Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Êkè Ëtê-cè Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Êkè Ëtê-cè Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Êkè Ëtê-cè Fêqê's public wards, blessings, and other arcane systems.

Êkè Ëtê-cè Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Êkè Ëtê-cè Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Êkè Ëtê-cè Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Êkè Ëtê-cè Fêqê the stars are always right.

The Festrog near Êkè Ëtê-cè Fêqê are known to be a mutant strain of the creature.

Êkè Ëtê-cè Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves orgies to channel Charm energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4932 m2
    • Cattle and Similar Creatures: 303
    • Poultry: 3645
    • Swine: 243
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 121

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 7
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 3
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

364 of Êkè Ëtê-cè Fêqê's population work within a Foundational Occupation.

815 of Êkè Ëtê-cè Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 36 (3%) are noncontributers.

Points of Interest

Êkè Ëtê-cè Fêqê is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

Êkè Ëtê-cè Fêqê is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a padded cloth hauberk of Necromancy, an a padded cloth hauberk imbued with great amounts of Necromancy energies was created in E̜k Qüeulza Ner by in time immemorial, reportedly some time during the late 2nd century.

History